Friday June 12
09:15-10:00. Alexandre Declos (University of Neuchâtel)
Game Aesthetics: The Design Stance
10:00-10:45. Xiaochang Liang (Hong Kong University of Science and Technology)
Breaking the “Wall”: Wall-Clipping as Moments of Disclosure in the Aesthetic Ontology of 3D Videogames
10:45-11:00. Coffee break
11:00-11:45. Eliya Cohen (University of Utah)
Gameplay Revelations
11:45-12:30. Benjamin Théveny (EHESS/ENS)
Touched by a Chess Game?
12:30-14:15. Lunch break
14:15-15:00. Joseph Han (NYU)
Two Kinds of Games
15:00-15:45. Thomas Morisset (Université Côte d’Azur)
The Two Beauties of Games
15:45-16:00. Coffee break
16:00-17:00. Christopher Bartel (Appalachian State University)
Transgressive Play
Saturday June 13
09:15-10:00. Nele van de Mosselaer & Nathan Wildman (Tilburg University)
Beginnings and Endings
10:00-10:45. Luca Marchetti (University of Genova)
Towards an Aesthetics of Interactions
10:45-11:00. Coffee break
11:00-11:45. Andrea Tortoreto (Pegaso Telematic University)
Metarepresentational Agency: On the Distinctive Aesthetic Structure of Games (online presentation)
11:45-12:30. Roméo Agid (Condé School of Applied Arts) & Gauvain Leconte-Chevillard (University of Namur)
The Aesthetics of Difficulty in Videogames: Obstacles, Dynamics, and Play
12:30-14:15. Lunch break
14:15-15:00. Gaia Penna (University of Milan)
Seeing without knowing. Puzzle paintings and their appreciation
15:00-15:45. Alexandre Billon (University of Lille, CNRS)
Making Poetry as Play: A Defense
15:45-16:00. Coffee break
16:00-17:00. Aaron Suduiko (USC Dornsife)
“Ought” Without “Can”: Hopelessness and Faith in Video Games